Last night’s Aberrant game had some player-drama. We are still less than a half-dozen sessions in to the game. Some of us are coming together into a cohesive group. Others, less so.
One of the players believes that his character’s concept is dependent upon him having a secret identity. Another character is a telepathic spy who revealed the first PC’s identity to her government. (For the record, neither of these are my characters. My PC is being sloppy with his identity, and I fully expect it to come back to haunt him.)
The player of the first PC is upset. Why? (1) There wasn’t any way for him to effectively remain a secret from her while participating in the game. (2) Knowing that and that the secret ID was important for character integrity, she revealed the ID to her government anyway.
Now, the second PC is a spy – and a loyal one. Should the player have kept quiet out of respect for the player, even though it would be out of character for her PC not to report such a secret?