…so that I could give you the Weekend Wand Warrior.
This is a silly, three-level prestige class for Jedi wannabes. Enjoy.
The material enclosed in the box below is released via the Open Game License.
Hit Die: d8
To qualify to become a wand warrior, a character must fulfill all the following criteria.
Use Magic Device 5 ranks
The wand warrior’s class skills (and the key ability for each skill) are Balance (Dex), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level
4 + Int modifier.
All of the following are Class Features of the wand warrior prestige class.
Weapon and Armor Proficiency
A wand warrior is proficient with all simple weapons and with light armor.
Wand Blade (Su)
As a move action, a wand warrior can expend a single charge from a wand and create a blade composed of arcane energy that projects from the end of a wand. Regardless of the size of the wielder, the blade deals 1d8 points of damage (crit 19-20/×2). The wand blade is a finesseable weapon. A character’s Strength bonus does not add to either his attack or damage when using a wand blade, and a wand blade gains no benefit from being wielded two-handed. The wand blade has an enhancement bonus to attack and damage rolls that is equal to the level of the spell contained in the wand. A wand blade is considered a magic weapon for the purpose of overcoming damage reduction.
A wand blade can be broken (it has hardness 10 and 10 hit points); however, a wand warrior can, as a free action, spend another charge from the wand to maintain the blade’s integrity. A wand blade lasts as long as the wand warrior wishes, but the moment he relinquishes his grip on it or spends the wand’s last charge, the blade dissipates.
A wand warrior may use the wand that his wand blade extends from as a normal wand without interfering with its use as a wand blade, except as noted above.
A wand warrior can use feats such as Power Attack or Combat Expertise in conjunction with the wand blade just as if it were a normal weapon. He can also choose wand blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a wand blade.
Energized Blade (Su)
At second level, a wand warrior’s wand blade is charged with an energy type (Acid, Cold, Electricity, Fire, Force, or Sonic) if the spell contained in the wand used has that energy type as a descriptor. The blade deals an extra 1d6 points of damage of the appropriate energy type on a successful attack.
At second level, a wand warrior may make a full attack with his wand blade and use the wand on which it is based to cast the spell contained in it. A wand warrior making a wandstrike takes a -2 penalty to all his attacks in that round. Casting the spell from the wand uses a charge as normal.
Unstoppable Blade (Su)
At third level, a wand warrior may, as a swift action, expend a up to two charges from the wand used to create his wand blade. If he expends a single charge, he subtracts the spell level contained in the wand from the hardness of any inanimate objects he attacks in that round. If he expends two charges, his attacks in that round are resolved as melee touch attacks.
|Table: The Wand Warrior
||Energized Blade, Wandstrike
I’m a little worried that it is too powerful, but it does involve a significant opportunity cost for anyone who’d be interested in it insofar as they’d be abandoning their original class for three levels… not to mention that the class will burn through wands like crazy.
I’d toyed with giving it a medium base attack bonus, but I couldn’t bring myself to follow through with that.
I could see this being a nice option for a UMD-focused bard or rogue who wanted to be a bit more martial. It could also make a nice sideline for a Swashbuckler who didn’t mind spending some skill points in UMD.