Real Magic Items: Boots of Striding and Springing

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I appreciate the fact that D&D 3.5’s magic items are all clear in terms of what it takes to create them. I like the fact that they are (mostly) sanely balanced with respect to each other0 in terms of price and power.

They lack flavor, though. Older versions of D&D had weird, idiosyncratic magic items. Now, most things replicate spells. Items that increase your abilities with skills typically give a +5 bonus. Whoopee.

I’m going to try to revise some classic magic items here to make them more interesting (and maybe toss in some new ones). Today’s inaugural entry:

The material enclosed in the box below is released via the Open Game License.

Boots of Striding and Springing
These boots increase the wearer’s mobility tremendously, allowing him to make great, leaping strides. Each stride allows the wearer to cover an amount of distance equivalent to her base speed. She only touches the ground at the beginning or end of a single stride. The wearer may make one such stride as a move action, two as a standard action, and four as a full-round action.

Faint transmutation; CL 3rd; Craft Wondrous Item, longstrider, creator must have 5 ranks in the Jump skill; Price 6,000 gp; Weight 1 lb.

Despite changing the mechanics, I kept the creation requirements the same. They made sense. I sort of eyeballed the price here. I thought they were maybe a bit better – if more specialized – than the standard version (priced at 5,500 gp) , but maybe not as useful as Boots of Levitation (7,500 gp).



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