Wand Week

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This week is Wand Week!

Why?

I don’t know, but I feel all alliterative.

Today we get two spells that work with wands.


The material enclosed in the box below is released via the Open Game License.

Charge Wand
Transmutation
Level: Sorc/Wiz 3
Components: S,F, special (see below)
Casting Time: 1 standard action
Range: Touch
Target: One wand
Duration: 10 min/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell provides a single wand held by the caster with temporary charges equal to 1d6 +1/caster level (Maximum 1d6 +10). Temporary charges are spent before any permanent charges are expended. At the end of this spell’s duration, one permanent charge is expended from the wand.


Wand to Weapon
Transmutation
Level: Sorc/Wiz 4
Components: V,S,F, special (see below)
Casting Time: 1 standard action
Range: Touch

Target: One wand
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell alters the physical properties of a wand to mimic those of a light weapon appropriate to the caster’s size. The weapon must be one for which the caster is proficient. When casting the spell, the caster may choose to expend up to one charge per four caster levels (maximum 5 charges). For each charge so expended, the weapon gains a +1 enhancement bonus on attacks and damage. A wand so transformed may still be used to cast spells from the wand as normal.

Stuart

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