The Challenge Format, revisited
A few days ago, I mentioned the Challenge Format of as a method of presenting non-encounter challenges in a written adventure.
I expect the format to evolve a bit more as WoAdWriMo progresses, but it has already changed a bit from where it was when I started. I thought I’d share that with the world.
So, how have things changed?
First, I’m using the same format for challenges based around encounters and other challenges. Time permitting, combat encounters may have some additional tools included in the adventure, but those won’t be part of the presentation format.
Second, I’ve changed some of the headings. Currently, they stand at:
Problem – A presentation of the challenge. If there are monsters to fight, their stat blocks (ugh) go here.
Resolution – Likely ways that the problem can be resolved. Notes on what is likely to occur if the problem is not resolved adequately. Included in this section are DCs for possible steps toward a resolution. The resolution section is, clearly, not comprehensive. Clever players may find other ways to resolve the problem.
Tips – Suggestions for the DM on how to run the encounter. This might include roleplaying tips for NPCs, combat tactics, or simply things to keep in mind.
Rewards – How are the PCs and/or players rewarded for resolving the problem? This includes, but isn’t limited to, treasure.
Adjustment – How you might adjust this challenge to fit your own campaign or style. Want to change the difficulty? Make it more humorous? Make it more morally ambiguous? This section may include suggestions for any of these things.
So far, this format seems to be working for me. It lets me make things a bit less map-driven, which is good for a primarily non-dungeon adventure like Goblins of Gourm.