WoAdWriMo: Day Two

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Today I set aside my outline/notes and forced myself to write the introduction and overview/background to the adventure. I also wrote up a new treasure item and a new special material for the appendix. I wrote 1550 words today, which isn’t bad at all (admittedly, though, one of them was “blahblahblah.”)

What took me the longest? Stat blocks. Gah. I had forgotten how bad they were. I know there are some good tools out there to make them easier. PC Gen? Anything else? Jamis Buck’s NPC Generator is fairly useful, but the randomness isn’t always what I need. I suspect that part of my problem is that stat blocks are ugly. I’ll try and make them as easy to read as I can without driving myself crazy. If anyone has any suggestions, I’d love to hear them.



1 Response

  1. Dude, I know exactly how you feel. I hate doing stat blocks, too.

    I’ve never really tried using software (at least not for D&D 3.5), but—if you haven’t already—you might want to check out The Game Mechanics’ guide to Creating NPCs. It might give you a few pointers—anything to make those damn things easier!

    The only other thing I can suggest is to leave them as long as possible before you do them. If you know what level you’re pitching at, then it shouldn’t matter that much if you concentrate on the plot first, and then slot in the stats as you finish up.

    Otherwise, if you change your mind about an encounter or two, all that work on the stat blocks (by far the most difficult, tedious and time-consuming part) could be wasted.

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