Rules of the Second Age
I can see running this with a variety of rule-sets:
- d20, heavily-modified
- D&D, house-ruled
- Burning Wheel, high artha flow
- Sorcerer (& Sword)
- Maybe something else?
The first two here are more differentiated by degree than type of rule-set. If we went the heavily-modified route, I’d be tempted to write a modified magic system that looked a bit like the stuff in the Tome of Battle. Otherwise, it would be a bit of an amalgam of tweaked 3.5 D&D rules plus some imports from SWSE and 4e hints.
I picked up Burning Wheel at GenCon. I haven’t played it yet. I don’t know that I’d want to go through getting everyone comfortable with a new, relatively complex system, though. It has some need ideas. I will give it that…
Sorcerer and Sword, I will use as setting-stuff and GMing advice regardless. The system could work here. I don’t know how people would feel about it, though.
Otherwise? I don’t know. I’m sure I’m missing something.
Given that the tagline was Thundarr meets Exalted, you might want to try that 😉
Burning wheel does look intriguing, what with the volley based combat. Seems like it would be a pain to modify the character creation for a Thundarr style whoop fest.
I knew you were going to mention Exalted.
Honestly, I’ve become frustrated with Exalted’s system, and I don’t think I’d enjoy running a game in it.
While the system does have some neat ideas (stunts and such – which I feel free to steal for whatever I run), what I like about Exalted is mostly in its setting.
Exalted, where everything is a ramp.
If Exalted is out, you could always use Iron Heroes.
IH sounds neat, but I don’t have it and have never read it…
Levi Kornelsons Perfect20? 723k/40 pages. seems not bad on a casual readthrough, like True20 without eating 200 pages of setting/fluff.