I can see running this with a variety of rule-sets:
- d20, heavily-modified
- D&D, house-ruled
- Burning Wheel, high artha flow
- Sorcerer (& Sword)
- Maybe something else?
The first two here are more differentiated by degree than type of rule-set. If we went the heavily-modified route, I’d be tempted to write a modified magic system that looked a bit like the stuff in the Tome of Battle. Otherwise, it would be a bit of an amalgam of tweaked 3.5 D&D rules plus some imports from SWSE and 4e hints.
I picked up Burning Wheel at GenCon. I haven’t played it yet. I don’t know that I’d want to go through getting everyone comfortable with a new, relatively complex system, though. It has some need ideas. I will give it that…
Sorcerer and Sword, I will use as setting-stuff and GMing advice regardless. The system could work here. I don’t know how people would feel about it, though.
Otherwise? I don’t know. I’m sure I’m missing something.