Rules of the Second Age

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I can see running this with a variety of rule-sets:

  • d20, heavily-modified
  • D&D, house-ruled
  • Burning Wheel, high artha flow
  • Sorcerer (& Sword)
  • Maybe something else?

The first two here are more differentiated by degree than type of rule-set. If we went the heavily-modified route, I’d be tempted to write a modified magic system that looked a bit like the stuff in the Tome of Battle. Otherwise, it would be a bit of an amalgam of tweaked 3.5 D&D rules plus some imports from SWSE and 4e hints.

I picked up Burning Wheel at GenCon. I haven’t played it yet. I don’t know that I’d want to go through getting everyone comfortable with a new, relatively complex system, though. It has some need ideas. I will give it that…

Sorcerer and Sword, I will use as setting-stuff and GMing advice regardless. The system could work here. I don’t know how people would feel about it, though.

Otherwise? I don’t know. I’m sure I’m missing something.



7 Responses

  1. Burning wheel does look intriguing, what with the volley based combat. Seems like it would be a pain to modify the character creation for a Thundarr style whoop fest.

  2. Doug,

    I knew you were going to mention Exalted.

    Honestly, I’ve become frustrated with Exalted’s system, and I don’t think I’d enjoy running a game in it.

    While the system does have some neat ideas (stunts and such – which I feel free to steal for whatever I run), what I like about Exalted is mostly in its setting.

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