4e: The anti-minion?
Earlier today, I wrote about minions in 4e. Since then, I’ve been wondering… about the flip side of a minion. A minion is an otherwise normally powered opponent who can be taken down with a single hit.
What about an otherwise normally powered opponent who simply can’t be taken down? I’d call this a “mastermind” but that name appears to already be taken. How about antagonist?
Here’s the deal:
When an antagonist would otherwise be killed (or, perhaps, reduced to 0 hp or whatever), something intervenes and the antagonist escapes or disappears.
Would such a classification be a good addition to a game? I think it would totally depend upon play-style.
I like it. It’s pulpy. Not to everyone’s taste, though, perhaps.