As I mentioned in my last post, Angela and I are planning on running a modern fantasy game.
We’re not sure where to set it, though.
Here are some criteria:
- It should be a city conveniently located to a large portion of North America (having a major airport would cover this).
- It should be fairly large (at least a million people in the metropolitan area).
- It should have significant underground and/or forgotten places (subways, abandoned warehouses or factories, burnt-out buildings).
- It should have some interesting/distinctive flavor.
I always have some issues setting games in established real-world locales. Player knowledge has a tendency to intrude, and that’s not something I want to deal with… so I’m leaning toward places with which my probable player-base is unfamiliar. Unfortunately, this means that I am likely unfamiliar with these places as well. I suppose I could use New Orleans or D.C. (places I’ve lived), but I’m not sure if either of those are right for this. Maybe. Angela and I were talking about Pittsburgh last night. That’s a possibility (it has cool geography, abandoned steel factories and mines, and the Cathedral of Learning), but I’ve only spent a couple of weeks there (over 15 years ago), and she’s never been there. (The Cathedral of Learning isn’t incredibly relevant, but it is pretty cool.)
Make up a fictional city, borrowing from real ones (and various things seen on weburbanist)? Maybe. It isn’t an option I considered until just now. Perhaps I’ll suggest it to her tonight.
Any suggestions? Let me know where you’ve set modern urban games and how its worked…