I realize I haven’t been posting a lot of late. I’ve been pretty busy. Angela and I ran our first game session last night, a week earlier than we’d been planning. We had to cram a bit. I think it went well, even though I blanked on the FATE combat variant we were using halfway through the PCs’ first combat. Still, FATE combat was pretty fun. PCs seemed to like invoking aspects – it kept the combat from being repetitive and gave an actual flow to the combat scene… something that most game systems seem to lack.
The co-GMing thing is tricky. It would be easier if we were telepathic.
I’ll do a full write-up of the session in the next day or two.
Also keeping me busy has been a non-gaming project. I just launched http://kitchenhacker.com. Check it out if you like food and/or cooking.