Angela and I have been running our Woodstock game together. In some ways, it is very nice to have two GMs, but it can also be tricky. Here are some problems we’ve run into:
- Lack of flexibility – You know how sometimes, as a GM, you just sort of wing it? With two GMs, that’s tricky. You don’t want to step on each other’s toes, and you probably aren’t telepathic. You may need to take a quick break for discussion.
- Splitting up the party – This is a mixed blessing. With two GMs, it is easy to split up the party and have one of you take a player or two into another room. Unfortunately, it might be too easy to do this. The more of this that happens, the less coherent the campaign becomes.
- Splitting up the NPCs – In general, you want to split up the NPCs to be run by a single GM. This provides consistency in NPC personality and knowledge. It also allows you to more or less evenly share screen time. You need to be flexible with this, though. Circumstances might make it more convenient for the other GM to run a particular NPC. Run with it. Sometimes, two NPCs run by one GM will be involved in the same conversation. Pass one off to the other GM.
- Share screen time -This is related to the last note. If one GM ends up taking the bulk of the screen time one game, make sure that doesn’t happen next game: give the other GM the central bit of the session to run. The last thing you want is for the GMs to be bitter at each other.