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Neitherworld Stories

Tabletop roleplaying games and other geekery

February 16, 2006

Hephaestus was uncouth

Since I’ve renewed my interest in game design of late, I’d been meaning to get back into The Forge. In part, this interest was increased by their recent ‘refocus‘ on actual play and actual design over abstract theory. Mostly, however, it was remembering how much my initial introduction to The Forge meant to me. It changed the way I thought...

February 10, 2006

Good Read

The Power of Cool: Arthur Fonzarelli as Archetypal Shamanfound via a rather strange thread on RPG.net

February 7, 2006

D20 tweaking: Part I

I enjoy playing with D20/OGL rules. They make an interesting toolset, and D20 is as close to an object-oriented game system as I think we have come. On the other hand, to paraphrase something I read recently, I find the D20 rules-tweaking potential to be more fun than the actual gameplay. That isn’t to say that I don’t enjoy playing...

January 31, 2006

wtf?

Upon Jeff’s recommendation, I took a look at WTF?, a game written by Daniel Solis that was included in the Nopress RPG Anthology. WTF? is either a minigame or a metagame. I’m not sure if it makes a difference. It might be both. It is billed as a competitive RPG, but I didn’t find the reward mechanics particularly compelling. What...

January 25, 2006

Pull

Over at Sin Aesthetics, Mo is talking a lot about what she calls Pull. Go and read it. I’m still not entirely clear about the conceptual space that Pull inhabits. It seems to be defined largely in terms of what it is not. Pull is not Push. Push is easy enough to define. Push is the development of story/drama/theme through...

January 24, 2006

The Neitherworld (a wuxia urban fantasy?)

In case you wanted more details concerning the premise of Neitherworld: Ages ago, magic was torn from the Earth. Those responsible shaped their own world, a world whose very bedrock was created from the stuff of dreams, a paradise in which they could live out their every fantasy for eternity. All that it cost them was Earth’s dreams, hopes, and...

January 24, 2006

An Introduction to Neitherworld

Neitherworld is a game that has been rumbling around in my head for the past year. I’ve written bits and pieces of it. Most of these I have found unsatisfying. I’ve been trying to determine why that is the case. So far, this blog (which gets its name from the aforementioned game-embryo) has been useful for that. In Neitherworld, the...

January 23, 2006

Fixing the Lone Wolf Problem

This is a follow-up to my last entry. In particular, I want to look at my second suggested method for dealing with the Lone Wolf Problem: Multiple players share the single heroic character. Each of them might have a different agenda and different commitments (some of which they may be able to impose on each other). This would be a...

January 13, 2006

The Lone Wolf Problem

Seeing Kill Bill the other night brought to mind one of my major frustrations with roleplaying games. Like many, I like to use characters and stories from other media (whether novels, movies, television shows, or whatever) to inspire my roleplaying games. Unfortunately, many of those stories that I would otherwise consider excellent fodder focus on a single character (whether exclusively...

January 13, 2006

The beginnings of a campaign setting idea

I was brainstorming the other day about twists on D&D-style fantasy, and the following is what resulted. I will almost certainly never use it, so it becomes a gift unto the world… In the stories you heard as a child (the ones that began with the words, “A long time ago…”), there were other lands. That was an Age ago....

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